I even loved the boss battle music while the music were mostly fantasy based, the boss battle was almost rock style, and it fit perfectly even the bosses were designed generically. I actually liked the clown boss because of its design while I know its a toy boss, it looked robotic to me, reminding me of Eggman’s Badniks.
I really don’t remember much about the library/candy stage and the castle stage, but the bosses were interesting as well. I really hated the dungeon stage so badly because there’s too many death falls, and even the flood area gave me so much pressure as I had difficult time proceeding. The first forest stage was easy to beat, the second toy stage was interesting thus the first area was struggling, but the third stage was nightmarish hell to me. While I wasn’t good at gaming when I was a child back then, playing this game was difficult than I thought. Mickey and Minnie dating in some forest…Minnie being kidnapped by some weird witch…Mickey goes to castle to save his girlfriend…yup, its Disney.
I think it came as a bundle of Genesis and the first Sonic game, but I can hardly remember since I both got it during uuuuuuuuuummmmmmmm my birthday or Christmas.Īnyways, the story of this game looked quite simple, but does fit well as being a Disney game. Oh, I remember playing this game when I was a child. Honestly, the 3D platforming sections are as by-the-numbers as those in 2D, but the effort to add variety using technology that wasn’t available in 1990 is appreciated. One interesting adjustment made for this take on Castle of Illusion, however, is the incorporation of the third dimension the namesake castle operates as a 3D hub, and segments in the levels periodically flip between 2D and 3D perspectives. Searching for the hidden trinkets in each stage can increase the enjoyment factor, but it wasn’t rewarding enough to motivate me to obtain the collectibles I missed.
Additionally, although Mickey’s physics certainly cooperate with the level design, he lacks a sense of weight and momentum, making him feel sluggish and unintuitive to maneuver.Ĭollecting golden balloons awards you another life, yet there’s no pressing need to accumulate a wealth of them given how simple the obstacle courses are, even when accounting for the difficulty ramping up in the sixth world. Hallmark genre fundamentals – running, jumping, swimming and throwing projectiles – are accounted for, but they never interact with each other, the levels, or enemies in any novel, imaginative ways. However, while Castle of Illusion ‘s presentation is aces, the gameplay is disappointingly mundane. The sixth world and beyond were the most enjoyable parts to play because the ante was upped, demanding more of your platforming prowess. This isn’t the apex of his work, but it nonetheless is a nice score, with his whimsical style accentuating the game’s tone. Moreover, composer Grant Kirkhope of Banjo-Kazooie fame put the score together. There’s a solid variety of biomes – the first stages exist in a forest interpolated by castle ruins, but you’ll also visit giant libraries, candy lands, dungeons and more in your quest – and the environments’ aesthetics do predictably influence the stage hazards, such as how moving books function as unreliable platforms in the library or how haunted suits of armor attempt to strike Mickey in the dungeon. Importantly, the foregrounds aren’t too busy and are generally disgustable from the backgrounds. While the backdrops aren’t enormously intricate (likely as a consequence of being a smaller-scale downloadable title), the environments are nevertheless detailed. Graphically, the team graciously reimagined the sprites of the Genesis game. Richard McGonagle voices the narrator, the dialects for Mickey and Minnie are respectively provided by Bret Iwan and Russi Taylor, and Nika Futterman stepped in to portray Mizrabel. (Image: Disney/SEGA)Ĭastle of Illusion ’s events are affixed with commentary the narrator and Mickey both chime in during the stages and cinematics to react to the on-screen happenings, benefiting the cartoon-esque presentation. You may be rewarded for doing so with an extra life or a collectible. As per a genre standard, you can bounce off enemies to reach greater heights.